Apex Legends Season 11 weapon buffs and weakening: EVA-8 and L-STAR changes-Dexerto

2021-11-04 03:44:42 By : Mr. Eric Shao

The 11th season of Apex Legends has arrived, the weapon department has made some adjustments, and some changes have been made to EVA-8 Auto and L-STAR. The two dominant guns will be weakened, and the care package changes see the return of the G7 Scout Arch and Triple Take.

The new Apex Legends season Escape has arrived, and many changes have taken place on the way to Outland. Storm Point marks the fourth stage of Apex Games, and the new "Legend of Ashes" (yes, the ashes from "The Fall of Titans") is ready to win the title.

However, the existing content of the game is also changing. In addition to the usual various legendary fans and weakenings—including a significant upgrade to Watson—the weapons scattered in Outland are also being improved.

EVA-8 Auto and L-STAR became the headlines of weapon changes in the 11th season of "Apex Heroes", and both meta guns were weakened.

But that's not all, with the changes in the care package, and the preparation of new jumps for the Mastiff and 30-30 repeaters.

In the 11th season of "Apex Heroes", EVA-8 Auto faces another set of weakenings. Although the changes in Season 10 reduced its rate of fire through the shotgun bolt attachment, Respawn has now fully restored the benefits of Season 8, increasing the rate of fire from 2 to 2.1.

In the past few seasons, EVA-8 Auto has dominated the shotgun version in Apex Legends, especially since the Mastiff faced nerfs. Since the EVA-8 is the gun of choice in late combat, the latest rate of fire nerf may exceed other options, such as the Peacekeeper on it.

Since we reduced the bolt scaling in the previous pass, the performance of the EVA-8 is still ahead of the shotgun bag. Reaching the basic rate of fire should help balance our shotgun list.

L-STAR was also weakened in the 11th season of Apex Heroes. After the change in the 10th season, the energy LMG has risen to become the powerhouse of Yuan, even though it has been well weakened in the Evolution Collection event.

In the 11th season, L-STAR reduced the damage per bullet by 1 point, from 18 points to 17 points. This may not seem like much, but combined with the September ammunition weakening, this may put it at the top of the Apex tier list.

L-STAR has always been a force that cannot be ignored this season, so we have adjusted and reduced its projectile size and damage in a big way, and strive to reduce it to a level.

When the PK came out of the crate, we made a lot of weakening to it to ensure that the floor PK is not the crate monster we all know. In this pass, we swayed a bit, so we gave it a QOL and usability pass this season.

We are going back to the recent enhancements to Longbow, but it turns out that this is unnecessary. Due to all the recent Sagittarius updates, we want to give it some love, but the longbow seems to be good.

In addition to the actual number changes, there is a new jump in the 11th season of Apex Legends.

Named Dual Shell, it increases the reload time of Mastiff and 30-30 repeaters. Dual Shell hop-up is not reloading one bullet at a time, but two bullets at a time, and it will be full soon.

Jumping allows some interesting technically experienced players to succeed. Being able to quickly reload two bullets and make the last few shots may be a difference maker in battle.

Of course, the full reload speed increase is good, so if you find a double hull jump, you should choose it.

Pack carefully, Triple Take is returning to the ground. After switching from a sniper to a shooter weapon in season 10, season 11 may feel a little different-given that it is returning to its energy rifle roots.

Instead, the light marksman rifle G7 Scout will be placed in rare items. It has a slight damage gain, but it will also be equipped with a Double Tap trigger jump device.

The booster was introduced in Season 8, and can fire two bullets with one pull, making the scout a huge threat in close combat.

Finally, care package weapons will become a common sight in Outland. The drop rate of the weapon doubled from 25% at the beginning to 50%, and increased to 100% at the end of the game. ⁠—The weapon is guaranteed to be dropped later in the game.

However, don't expect a dozen or so Crabers to play at once-the drop rate of single-shot snipers will be particularly reduced to prevent each game from becoming a mess at the end.